Rigging Senior Artist

Rigging Senior Artist

Designs, implements and creates animation controls and deformation systems to control 3D geometry which may represent characters, creatures, vehicles, props for a movie

production, according to the technical guidelines of the character rigging supervisor.

Key Responsibilities Include:

Designs, implements and creates animation controls and deformation systems to control 3D geometry which may represent characters, creatures, vehicles, props for a movie production , according to the technical guidelines of the character rigging supervisor.

Works with animators to ensure building of most effective animation controls.

Works with Department Developers to develops tools, procedures and interfaces to optimize setup pipeline, writing scripts to facilitate workflow improvements in Python or MEL, or working with a programmer to enable them to make such improvements effectively.

Works with character modelers to explore character geometry topology which has the most efficient deformation in practical playback speed.

Brainstorming new techniques and ideas for user interfaces, deformation tools, and character specific rigging solutions.

Reports to the Set Up & Rigging Supervisor.

Supports the department supervisor managing and helping other artists.

Requirements Include:

Strong technical knowledge of Autodesk Maya.

Strong understanding of anatomy and motion.

Good understanding of existing rigging techniques and muscles deformations.

Strong knowledge of Python and MEL.

Knowledge of Houdini will be a plus.

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